About Timoni M. West

Web designer in San Francisco

Public Notes


Recent Activity

  • Timoni shared from Thinking, Fast and Slow by Daniel Kahneman
    The automatic processes of the mental shotgun and intensity matching often make available one or more answers to easy questions that could be mapped onto the target question. On some occasions, substitution will occur and a heuristic answer will be endorsed by System 2. Of course, System 2 has the opportunity to reject this intuitive answer, or to modify it by incorporating other information. However, a lazy System 2 often follows the path of least effort and endorses a heuristic answer without much scrutiny of whether it is truly appropriate. You will not be stumped, you will not have to work...
    Note: This helps explain why, no matter how carefully I phrase questions, I sometimes get bad answers:
  • Timoni shared from Thinking, Fast and Slow by Daniel Kahneman
    The automatic processes of the mental shotgun and intensity matching often make available one or more answers to easy questions that could be mapped onto the target question. On some occasions, substitution will occur and a heuristic answer will be endorsed by System 2. Of course, System 2 has the opportunity to reject this intuitive answer, or to modify it by incorporating other information. However, a lazy System 2 often follows the path of least effort and endorses a heuristic answer without much scrutiny of whether it is truly appropriate. You will not be stumped, you will not have to work...
    Note: This helps explain why one sometimes get shallow answers, no matter how precise the question.
  • Timoni shared from Change by Design by Tim Brown
    Just as a hypothesis is not the same as an algorithm, the project brief is not a set of instructions or an attempt to answer a question before it has been posed. Rather, a well-constructed brief will allow for serendipity, unpredictability, and the capricious whims of fate, for that is the creative realm from which breakthrough ideas emerge.
    Note: "A well-constructed brief will allow for serendipity, unpredictability, and the capricious whims of fate, for that is the creative realm from which breakthrough ideas emerge."
  • Timoni shared from How to Do Things With Videogames by Ian Bogost
    A focus on formal constraints—character statistics or genre distinctions like moving from screen to screen—makes sense from a tool developer’s perspective: different sorts of games require different kinds of programmatic infrastructures. But from the lay creator’s perspective, genre is a less useful starting point than topic. “I want to make a game about my cat” is a different sentiment than “I want to make a graphical adventure game.”
    Note: Interesting note about consumer game creation products.
  • Timoni shared from Walden by Henry David Thoreau
    Confucius said, "To know that we know what we know, and that we do not know what we do not know, that is true knowledge."
    Note: For example I have been pondering this idea, albeit from another source, for about two years.
(San Francisco, CA)
Timoni M. West
Web Page: www.timoni.org