As silly as it sounded, when the device first hit the mainstream, people would get so excited they would forget they had coffee in their hands and dump it into their laps like in a Three Stooges movie. On the very first watches, Apple T&T even had a video warning before the face would appear, just in case someone scalded himself, but people hated that. The company changed it to a warning on the box: “Make sure hands are free before answering.” That was sufficient to release them from liability.
He had created small handheld devices with hundreds of problem-solving puzzles that were not just for play, but were designed to take a child’s mind off of the calamitous world they’d been thrown into. The child not only was occupied, but the device communicated with other children in the same line or in the immediate area, so a communal effect was generated, starting with the kids. And it worked wonders. Instead of having hundreds of children who were all strangers and more scared than their parents, a community was immediately hatched simply by having them interact.
“People aren’t that unique. It would be impossible for only one person to do something, no matter what it is. A person needs other people to even think of an idea, whether it’s art or an atrocity or anything. Single, unique events are really nonexistent.”